I'm Katelin Zhou

I am a Creative Technologist and Gameplay Engineer. I believe that dignity comes from competence, not sympathy. My workspanning from assistive haptics to immersive gamesfocuses on building adaptive digital arenas that return agency to the user. Instead of forcing users to adapt to rigid standards, I engineer systems that respect and respond to individual physiology.

I am currently an independent developer focused on Socio-technical Systems and Interaction Design. Grounded in rigorous Computer Science, I treat inclusion as a fundamental architectural standard: ensuring technology amplifies human potential rather than defining its limits.


I'm Katelin Zhou

I am a Creative Technologist and Gameplay Engineer. I believe that dignity comes from competence, not sympathy. My workspanning from assistive haptics to immersive gamesfocuses on building adaptive digital arenas that return agency to the user. Instead of forcing users to adapt to rigid standards, I engineer systems that respect and respond to individual physiology.

I am currently an independent developer focused on Socio-technical Systems and Interaction Design. Grounded in rigorous Computer Science, I treat inclusion as a fundamental architectural standard: ensuring technology amplifies human potential rather than defining its limits.

I'm Katelin Zhou

I am a Creative Technologist and Gameplay Engineer. I believe that dignity comes from competence, not sympathy. My workspanning from assistive haptics to immersive gamesfocuses on building adaptive digital arenas that return agency to the user. Instead of forcing users to adapt to rigid standards, I engineer systems that respect and respond to individual physiology.

I am currently an independent developer focused on Socio-technical Systems and Interaction Design. Grounded in rigorous Computer Science, I treat inclusion as a fundamental architectural standard: ensuring technology amplifies human potential rather than defining its limits.

What I do

I focus on designing and engineering Adaptive Systemsdigital experiences that respond to user physiology and behavior. My work spans Game Mechanics, Assistive Interfaces, and Socio-technical Research. I am experienced in translating complex human needs into rigorous technical specifications, utilizing algorithms to create responsive, personalized interactions.

My process is grounded in Rapid Prototyping and Iterative Development. I don't just write documentation; I construct "living" prototypes that prove the viability of a concept. Whether collaborating with designers on a narrative VR experience or engineering a sensory translation tool for the hearing-impaired, I bring a pragmatic, engineering-first mindset to creative collaboration, ensuring that ambitious ideas are grounded in solid execution.

What I do

I focus on designing and engineering Adaptive Systemsdigital experiences that respond to user physiology and behavior. My work spans Game Mechanics, Assistive Interfaces, and Socio-technical Research. I am experienced in translating complex human needs into rigorous technical specifications, utilizing algorithms to create responsive, personalized interactions.

My process is grounded in Rapid Prototyping and Iterative Development. I don't just write documentation; I construct "living" prototypes that prove the viability of a concept. Whether collaborating with designers on a narrative VR experience or engineering a sensory translation tool for the hearing-impaired, I bring a pragmatic, engineering-first mindset to creative collaboration, ensuring that ambitious ideas are grounded in solid execution.

What I do

I focus on designing and engineering Adaptive Systemsdigital experiences that respond to user physiology and behavior. My work spans Game Mechanics, Assistive Interfaces, and Socio-technical Research. I am experienced in translating complex human needs into rigorous technical specifications, utilizing algorithms to create responsive, personalized interactions.

My process is grounded in Rapid Prototyping and Iterative Development. I don't just write documentation; I construct "living" prototypes that prove the viability of a concept. Whether collaborating with designers on a narrative VR experience or engineering a sensory translation tool for the hearing-impaired, I bring a pragmatic, engineering-first mindset to creative collaboration, ensuring that ambitious ideas are grounded in solid execution.

🎓 Areas of Expertise

Gameplay design
System design
Economy design
Interaction design
UX design for games
Puzzle design
Level design
Quest design

✍️ Productivity

MS Office, Google
Workspace, Figma, Notion,
Xmind, Miro, VS Code




🎓 Areas of Expertise
Gameplay design
System design
Economy design
Interaction design
UX design for games
Puzzle design
Level design
Quest design

✍️ Productivity
MS Office, Google
Workspace, Figma, Notion,
Xmind, Miro, VS Code

🧑‍💻 Game Design Skills

Playtesting
Prototyping
Staging
Storyboarding
Spreadsheets
Game design documents
Game psychology


💡 Creative

Figma, 3ds Max, Photoshop,
After Effects, Premiere Pro





🧑‍💻 Game Design Skills

Playtesting
Prototyping
Staging
Storyboarding
Spreadsheets
Game design documents
Game psychology


💡 Creative

Figma, 3ds Max, Photoshop,
After Effects, Premiere Pro





🛠 Tools

Unity, Unreal Engine 4, HTML/CSS/Javascript,
Python, C++, C#, JavaSript,
Linux, Git, Node.js, Docker,
JAVA, Visual Studio











🛠 Tools

Unity, Unreal Engine 4, HTML/CSS/Javascript,
Python, C++, C#, JavaSript,
Linux, Git, Node.js, Docker,
JAVA, Visual Studio